The Movie Waffler CGI in movies needs to serve the story, not draw you out of it | The Movie Waffler

CGI in movies needs to serve the story, not draw you out of it

CGI in movies needs to serve the story, not draw you out of it

By Michael McKown

Hey there, movie lovers! Let’s talk about CGI in films, those magical computer-generated visuals that can whisk us off to fantastical worlds or, sometimes, leave us cringing in our seats. When done right, CGI is a game-changer, seamlessly blending the impossible with the real. But when it flops? Oh boy, it’s a gooey mess.

I’m Michael McKown, co-founder and president of Ghostwriters Central, Inc. We’re a provider of exceptional screenwriting services worldwide since 2002. If your burning idea needs to find its way into a screenplay, we can do it for you at a reasonable price. Click the link, visit the site, then scroll down to meet the writers.

Today, I’m going to dive into the four worst uses of CGI in film history. These are the moments that make you wonder what the filmmakers were thinking, and why they didn’t just stick to practical effects, or at least hire a better VFX team. Grab some popcorn, and let’s get into it.

First up, we’ve got Cats from 2019. Yeah, you knew this one was coming. The moment that trailer dropped, the internet lost its collective mind, and not in a good way. The CGI in Cats tried to turn human actors into feline hybrids, and the result was a nightmarish parade of uncanny valley dwellers. Those digital fur coats looked like they were slapped on in post-production panic.

And the faces? They floated awkwardly on top, like someone forgot to anchor them to the bodies. It didn’t help that the scale was all over the place, one minute the cats were tiny next to furniture, the next they were inexplicably huge. The whole thing felt like a fever dream, and not the whimsical kind. Director Tom Hooper claimed they were still “finishing” the effects right up to release, but no amount of tweaking could save this CGI catastrophe. It’s a prime example of ambition outpacing execution…and taste.

Speaking of overreaching, let’s swing over to Spider-Man 3 from 2007. Sam Raimi’s trilogy had its highs, but the CGI in this installment took a nosedive, especially with Venom. Topher Grace’s Eddie Brock transforming into the iconic symbiote should’ve been a jaw-dropping moment. Instead, we got a rubbery, weightless mess that looked like it was rendered on a PlayStation 2.

The problem wasn’t just the dated tech, although that didn’t help. It was how the CGI clashed with the practical effects Raimi had mastered in the earlier films. Venom’s movements felt floaty and fake, lacking the menace that a half-decent suit could’ve delivered. Fans still debate whether the studio meddling forced Venom into the script, but one thing’s clear: the CGI wasn’t ready for prime time. It turned a legendary villain into a cartoonish afterthought.

Now, let’s rewind a bit further to 2002 with Star Wars: Episode II – Attack of the Clones. George Lucas was all-in on digital filmmaking by this point, and it showed, sometimes painfully. The CGI-heavy battle scenes, like the Geonosis arena fight, were ambitious, sure. But they aged like milk left out in the Tatooine suns. Those clone troopers and droid armies looked stiff and plasticky, more like video game cutscenes than a cinematic epic.

The real sin, though, was the overuse of green screens. Actors like Natalie Portman and Hayden Christensen were stuck emoting to nothing, and it showed in their wooden delivery. Pair that with CGI creatures like the pear-shaped fruit Anakin levitates -- seriously, why? -- and you’ve got a film that feels detached from reality. Lucas wanted to push boundaries, but he forgot that practical sets and props ground a story. Too much CGI here made it feel like a tech demo, not a Star Wars movie.

And then there’s The Scorpion King from 2002, a spin-off from The Mummy Returns that gave us one of the most infamous CGI blunders ever. Dwayne “The Rock” Johnson was still finding his footing as an action star, and the filmmakers decided to cap his big solo debut with a CGI showdown against the titular Scorpion King. What we got was a half-man, half-scorpion monstrosity that looked like it crawled out of a low-budget video game.

The texture was off, the movements were jerky, and the lighting didn’t even match the scene. It was so bad that it became a meme before memes were really a thing. The budget was decent, $60 million, but the effects team clearly didn’t get the memo. Practical makeup could’ve leaned into the campy vibe and made it iconic. Instead, the CGI turned it into a laughable disaster, undermining the Rock’s first starring role. Ouch!

So, what ties these flops together? It’s not just about bad tech, though that’s part of it. It’s about filmmakers forgetting the golden rule: CGI should enhance, not dominate. In Cats, the overreliance on digital fur and wonky scaling screamed “look at me!” instead of serving the story. Spider-Man 3 botched Venom because the CGI couldn’t match the tactile grit of Raimi’s earlier work, it felt like a cheap add-on. Attack of the Clones drowned in its own digital excess, losing the soul of Star Wars amid shiny but soulless visuals. And The Scorpion King? That was a case of cutting corners with CGI when a practical approach would’ve been cheaper and cooler. Each time, the effects pulled you out of the movie instead of drawing you in.

Don’t get me wrong -- CGI can be incredible. Think of Avatar or Lord of the Rings, where it’s so seamless you forget it’s there. But these four? They’re cautionary tales. Filmmakers got cocky, leaned too hard on computers, and forgot that storytelling trumps tech every time. Next time you watch a movie and the CGI looks off, just remember: even the biggest budgets can’t save a bad idea, or a rushed render. What do you think? Got any CGI disasters of your own to add to the list? Let’s chat about it!